My main research areas are automated game design, procedural content generation, and game AI. I'm interested in developing new technology that help people make games and be creative in digital spaces, whether it's a tool to do deep analysis for an expert developer at a big studio, or an autonomous AI to teach and guide someone making their very first videogame. For more information about my work, please see my list of publications.
I currently hold a Royal Academy of Engineering Research Fellowship at Queen Mary University of London, the title of which is Automated Game Design: Next-Generation Creative AI for Games. The fellowship runs until 2023, and funds my research into automated game design and assistive tools for digital creativity in the games industry.
I build AI systems that design novel videogames independently, without direction from other people. This requires solving a variety of difficult problems in game design, level design, software engineering, and human-computer interaction, as well as a host of thorny subjective issues like understanding meaning or emotion. I apply a broad range of AI techniques to these problems, including computational evolution, automated theory formation, Monte Carlo search methods, code synthesis, answer set programming and more.
My work is concerned not just with the technical challenge of developing games, but also with the creative and social challenges involved too. Most games carry lots of real-world meaning, and they are made, played and discussed by people. Building an AI that can design games means having it engage with all of these considerations too, and is vitally important if we want AI to work with or for people in the future.
Most of my work in automated game design manifests in ANGELINA, an automated game designer. You can play some of its games on the Games page. ANGELINA was the first AI to enter a game jam, designed a Top 500 Android game, has been commissioned by Wired and the New Scientist, and had its work exhibited at the babycastles gallery in New York. If you'd like to exhibit ANGELINA's work or commission it to design a game, please get in touch!